Sprite Tools
August 23rd, 2010
Released my latest sprite creation tool for maya.
Download it here.
View the readme here.
As always send any bugs or questions to jschieck@gmail.com and I’ll be happy to help. Have fun!
Technical Animator
Released my latest sprite creation tool for maya.
Download it here.
View the readme here.
As always send any bugs or questions to jschieck@gmail.com and I’ll be happy to help. Have fun!
Error appears when users launch optimize scenes:
// Error: Invalid flag: - ^1s
Solution:
1. - Open C:\Program Files\Autodesk\Maya2008\scripts\startup\cleanUpScene.res.mel
2. - Find the text in line 216 & 217:
displayString -replace -value “- ^1s\n” m_cleanUpScene.kSummaryFmt;
displayString -replace -value “- ^1s\n” m_cleanUpScene.kSummaryFmt2;
3. - Change into:
displayString -replace -value “^1s\n” m_cleanUpScene.kSummaryFmt;
displayString -replace -value “^1s\n” m_cleanUpScene.kSummaryFmt2;
Thanks to Jay
by Jacob Schieck
This question has been asked 1000 times and I’ve decided to explain it. Yes you can do transparent ambient occlusion. No you cannot do it using the mib_amb_occlusion node. To use it you must the mib_fg_occlusion node. Which uses final gather’s calculation and outputs it into a black -> white value. So here we go.
Follow along with me as I work on a littleĀ personal project using the Unreal Development Kit.
So since I’m soooo lazy and don’t feel like updating both this page and other websites, I’m just gunna upload any new scripts and updates to HighEnd3d aka Creative Crash or whatever they changed the name to.
My stuff got put on Autodesk’s Area community site, be sure to check it out! And they sent me free stuff. Sweet!
Created two new scripts, js_tangentMatcher.mel and js_footMatcher.mel. Both are extremely useful for game cycle animations.
The foot matcher matches distances between the root controller and the feet controllers on a walk that translates down an axis. Only really useful if exporting to something (game engine, other software) that reads Maya distances and the walk/run still needs to cycle.
Tangent matcher matches the first and last tangents of selected objects on all attributes allowing for a cycle to flawlessly flow through the start and end frames. Get them both along with my updated animation transfer script which includes the following changes at HighEnd3D.
UPDATES v1.2 - 4/14/09
In and out tangent values are now saved with animation and applied. (types and weights in the next update)
The script will no longer crash when trying to apply animation when the controllers stored in that file don’t exists.
Saving animation with loaded objects that no longer exist is now possible.
Added animation updater when applying animation showing current controller, attribute, time and value.
*EDIT* - Uploaded a quick tutorial on how to use the script after recieving a few e-mails about it. Watch it here.
Uploaded my latest script js_animTransfer. Allows you to save and transfer animation from rig to rig as long as controller names remain the same. Save out animations on specific controllers or an entire rig and apply them later. You can also save out controller presets. Also started a new character wolverine based on the concept by Johnny Rocwell. Check out my WIP thread here.
Well a lot has happened recently, I just moved to South Carolina to begin work as an Animator at Kiz Toys. Also I finished up my LG Rumor model. Lot’s happening at once but I’ll try to keep up.
Just uploaded my reel for school! Check it out and let me know what you think. Time to make a new one and find a job! Also I graduate tomorrow. Happy Halloween!!
Four weeks till graduation! AHHHHHH! So anyways I wrote a second tutorial today for creating one single playblast when using multiple cameras in a scene. Enjoy animators!